Yves Jacquier

Yves Jacquier
Executive Director - Production Studios Services Ubisoft

Since he started at Ubisoft in 2004, Yves Jacquier filled many different positions related with the fast growth of the Studio: heading first online Services, he is then put in charge to develop the Production Services Studios in 2008 and make them the best of the industry by leading transformative activities such as Performance capture, biometrics or telemetry. In addition to the development of the production services activities, Yves designs the Ubisoft academic R&D strategy with two significant milestones: creation of a chair in Artificial Intelligence (Deep Learning) in 2011 with Yoshua Bengio and foundation in 2016 of the first Lab in the gaming industry dedicated to apply academic research: Ubisoft – La Forge. Since his debut as electronics engineer in the health sector, then in particle physics as research engineer at the CERN (Conseil Européen de la Recherche Nucléaire) on the ATLAS experiment, moving to telecoms and then the videogame industry, Yves has developed a solid expertise in technical innovation development Yves is also member of the board and scientific counsellor of CDRIN (Centre de Développement et de Recherche en Imagerie Numérique) and an enthusiastic scientific communicator for Ubisoft.

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